Posodobljen World of Warcraft Engine za podporo DX12, doda kinematografsko upodabljanje 21: 9



The folks at Blizzard have taken it into their hands to update the eons-old, but still running strong, World of Warcraft. Some back-end improvements have been made, and were essentially lost within the latest patch notes - as in, not even mentioned - that included this update to the latest API. The game now supports DX11 and DX12, but there's a caveat - only AMD users should use the DX12 implementation. Players using an NVIDIA graphics card will see an immediate performance hit from going to the more modern renderer. For now, the change is virtual - there doesn't seem to have been any particular work for performance improvements.

Druge spremembe vključujejo vrtanje ekskluzivnega celozaslonskega zaslona (zdaj so na voljo samo načini brez oken in brez robov), izboljšanje kinematografskega upodabljalnika za podporo razmerja 21: 9 in spreminjanje grafičnih možnosti. Prednastavitve zmogljivosti nizkih, srednjih in visokih so bile zamenjane z 1-10 drsnikov (sprememba pred tem popravkom), ki omogočajo bolj natančen nadzor nad grafičnimi možnostmi - in izboljšanje zmogljivosti, saj je zdaj prizadetih več spremenljivk upodabljanja. Igra resnično danes deluje zelo dobro; zdi se malo kontra intuitivno, da namenite sredstva, da dodate podporo DX12 za komaj kaj resničnega izboljšanja, tako da bi to lahko bil napoved prihodnjih sprememb. Sources: WoW Patch Notes, via Reddit